REFLECTION


 * REFLECTION **

The main aim of this project was to produce 4 sequential lessons to make up an inquiry oriented and/or problem based resource, which integrated ICT into the curriculum. This aim was achieved by providing the students with the identity of a scientist, who's assigned to gather material throughout his investigations to construct his Wiki. The scientist utilises a variety of ICT tools in his quest; LESSON 1 : The students navigated around the interactive map provided by Natural Geographic and created a world map of some endangered species. LESSON2: The exciting experience of seeing through the animal’s eyes was made possible through the virtual interactive Crittercam the students used. The last two lessons provided opportunities to use the Inspiration software and to create a Wiki on the Web Quest. This teaching resource also incorporated a video the students watched. A variety of assessment rubrics were used. All of which tested a different aspect in each lesson; the understanding of the content, the critical thinking processes, participation and self assessment. ICT tools were encouraged to be used collaboratively, supporting a social constructivist form of teaching and learning. This view is supported by Sara Bradshaw who stated “when people work collaboratively they bring their own framework and perspectives to the activity.” Tasks can be achieved more efficiently since participants are able to see from different perspectives, and negotiate shared solutions.

The following web address provides a range of fun filled games, quizzes and interactive activities on biodiversity. It can be used to test the understanding of the lessons just completed or as a tool to introduce a sequential lesson. http://www.biodiversity911.org/FunandGames/funandgames.html